Diablo IV's UI "will not dramatically change ".Server infrastructure being ready for launch has top priority.Uses beyond salvaging for Normal and Magic items are being explored.Blizzard wants to "reduce the overall scaling multipliers and damage numbers in combat" in Diablo IV.Diablo III Seasons will be repeated starting with Season 30. More cosmetic types are coming after launch.Season Journey includes "power-based rewards" and "is not monetized".More predictable Season cadence is a goal for Diablo IV.Additional clan features are planned post-launch.Leaderboards connected to competitive activities will be added post-launch.Here is a brief summary of the highlights from this interview: Topics include leaderboards, gambling, clan activities, Season Journey rewards, the future of Diablo III, UI improvements, combat pacing, and more! The interview was held in March between the Early Access Beta and the Open Beta of Diablo IV.ĭiablo IV Content Overview Diablo IV Guide Hub Of those people, those who have completed it faster will get a higher rank.We had the opportunity to take part in a group interview with Game Director Joe Shely and Diablo General Manager Rod Fergusson and ask questions at the Diablo IV PR event in Berlin, Germany. The highest rank is awarded to the player(s) who have successfully cleared the highest rank of a Greater Rift on time. top players for Barbarian, Demon Hunter, Crusader, etc.) To help encourage a variety of play styles and allow players to measure themselves against similar competitors, Greater Rift leaderboards are broken into the following categories: Greater Rift Leaderboards are split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. Each type of board tracks progress differently: Greater Rift Leaderboards Leaderboards allow players to compare their progress to that of your gameplay region, friends, and clan members. Leaderboards keep track of progress made in Greater Rifts, Seasons (and seasonal achievement points), and Conquests.
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